>Another alternative is to make the spells different for higher-levels, >something like implementing power levels for the spells. This would >entail new messages, which might overcomplicate things if you're just >looking for a quick hack. But I think something along the lines of, Another alternative is to allow the player to specify how much power he wants to put into the spell. For example: 25hp 120ene> cast magic missle bob 25% Your magic missle blows bob back a fair way, but does not inflict serious damage. (This takes away say 25 mana) 25hp 100ene> cast magic missle bob 100% Your magic missle obliterates bob! His guts fill the room! (This takes away sat 100 mana) This allows players to control the amount of energy/mana goes into the spell, and adds a new dimension to tactical fighting. I haven't implemented into my MUD as yet, but I will when I get the chance. I personally think it's not a bad idea. Anyone else have any thoughts? ---- Andrew Ritchie, object@alphalink.com.au +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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