>>Another alternative is to make the spells different for higher-levels, >>something like implementing power levels for the spells. This would >>entail new messages, which might overcomplicate things if you're just >>looking for a quick hack. But I think something along the lines of, > >Another alternative is to allow the player to specify how much power he >wants to put into the spell. For example: > >25hp 120ene> cast magic missle bob 25% >Your magic missle blows bob back a fair way, but does not inflict serious >damage. Sorry, I think I jumped the gun here. It's exactly the same as your idea :) Sorry about that. But hey, I've always said Great minds think alike ;) ---- Andrew Ritchie, object@alphalink.com.au +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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