> hi > > I have this problem: > if a new char rolls his/hers stats and fx get 20 in strength, then when the > char enters the game its only 18 > > and if the implementor with 25 in all stats, uses an item or spell he only > has 18 in all but charisma that remanins 25 > until the item or spell is removed > > anyone know how to fix this ? It's not a bug. Just look in your code for the check which looks and sees if your stats are > than 18, to set them to 18... I know that affect_modify in handler.c has one of these checks..or is that affect_total? Do set uses the 'range' marco as well.. Something like RANGE(3,18) I believe makes the entered number between that range if it's out of it.. roll_real_abils uses the equivilent of 4d6, take the best 3 and that's each stat... that gives you from 3 to 18.. you might want to check that as well... PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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