> Got a GDB output... hope this makes sense > > Jan 24 14:02:49 :: Arioch (level 34) has 2 objects (max 60). > Jan 24 14:02:51 :: Vensatasena entering game with no equipment. > Jan 24 14:03:05 :: Arioch has quit the game. > > Program received signal SIGSEGV, Segmentation fault. > 0x6105afa1 in _size_of_stack_reserve__ () > (gdb) backtrace > #0 0x6105afa1 in _size_of_stack_reserve__ () > Cannot access memory at address 0x2000000. > (gdb) > > BTW: This crash occurred exactly as Arioch quit the game. > When players enter, if they have unique (XAP) objects in their > inventory or eq or whatever, the game also crashes, and gives the > same sort of error. > > Does this mean I'm accessing information at NULL? Look for those lines that I talked about where it's set, instead of dynamically allocating memory for the strings.. free_obj - called when the object is extracted tries to free those strings. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST