On Tue, 2 Feb 1999, Richard Glover wrote: > It makes more sense to me when you want to set up a system whereas there is > a very limited amount of certain powerful items in the overall world scheme. > In a fantasy genre, you may only want 1 of each 'artifact' or 'relic' and a > limited amount of other types of items, like the infamous portable hole, > mirror of mental prowess, rings of wishes, etc. What I did was define an ITEM_ARTIFACT flag, similar to ITEM_NORENT except that they can be stored in an object with an artifact storage spec_proc, which I have installed in all the Guild halls. That way, they can hope that it might be there when they return, or at least know that they are helping their fellow guild members. Other members can borrow the items, but they aren't saved over a reboot, so everyone has a chance to get it, and it won't end up in anyone's rent file. "Misery is boundless" -Xual the Torturer, on the Eve of the Sundering. Danathara Online RPG telnet://danathara.ml.org:4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST