George wrote: > > On Thu, 4 Feb 1999, Angus Mezick wrote: > > >Yup, that's what I get for posting after getting upset at work:) > >Ever have your Spec radically altered and still be expected to > >hit a HARD deliver date? > >As to max_exist: I removed it and went completely percentage. > > I went a different route and added a qualifier to the max existing to make > it per world, per zone, or per room. I didn't do percentages but it would > have been easy to make the max exist qualifier say "percent" instead. At > last check, I had my code working but its been so long I don't remember. I > could probably replicate the code, but it's relatively trivial to > implement anyway. > Did you add in a variable that is stored in the .zon files? or was it a just a check in the code? (i.e. using the max exist number to say there can only be one per world/zone/room?) Trying to figure out the easiest way to add something like this, which will not conflict with current zone files. Since: Format: 'M' <if-flag> <mobile nr> <max existing> <room nr> the max existing is in the middle it would be difficult to change it to look something like: Format: 'M' <if-flag> <mobile nr> <max world> <max zone> <max room> <room nr> doing this would require changing all the zon files. (pain in the ars) hmmm Any other idea's? maybe adding it to the mob files? Adding, MAX: <max world> <max zone> <max room> Do the check during load? And adding it to OLC? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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