On Sat, 6 Feb 1999, Alaron wrote: > Does anybody out there have an alternate way to set skills to classes? > > i.e. I quest a mortal and he passes so I give the Human Warrior a Fireball > spell? > > Thanks > Alaron I've been planning on doing something similar myself, it's just not been at the top of my priorities lately. Basically, you want to make a spec_proc for your questmasters to set the skill to anything over 0. They'll then be able to use the skill, but you'll have to change list_skills() as well, to make it display all the skills a player knows, not just the ones he's supposed to know. Search your code for GET_SKILL and SET_SKILL to see how it works. Alternatively, if you use a scripting system (such as DG Scripts or mobprogs) you could make a mob only command to do the same thing. This would make it easier if you plan to have a lot of mobs teaching, especially if you only want them to teach certain skills. The script could make the checks, thereby eliminating massive arrays or case stamements. Now that you have me thinking about this, I think I'm going to get busy on it ;) "Misery is boundless" -Xual the Torturer, on the Eve of the Sundering. Danathara Online RPG telnet://danathara.ml.org:4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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