Re: [KINDANEWBIE] [CODE]: Undefined structures and animate dead

From: Richard Glover (magik@thegrid.net)
Date: 02/13/99


What I did was to make the zombie have an alias of 'undead' as part of the
alias list.
Then I made sure that make_corpse() saves the original aliases to the new
object aliases.
Then check the aliases to see if it is undead in the animate dead spell.

Rick

-----Original Message-----
From: Jason M. R. <daxx@angelfire.com>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Saturday, February 13, 1999 12:25 PM
Subject: Re:  [KINDANEWBIE] [CODE]: Undefined structures and animate
dead


>Ok, I coded a animate dead spell., but it has a bug, a player can use the
corpse over and over again to make the zombie.  I need to know how i can go
about stopping that, and also, when i was coidng clans, I kept getting
undefined structure statements in my clan.c file, someone want to explain to
me how i might go about fixing those?


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