What I did was to make the zombie have an alias of 'undead' as part of the alias list. Then I made sure that make_corpse() saves the original aliases to the new object aliases. Then check the aliases to see if it is undead in the animate dead spell. Rick -----Original Message----- From: Jason M. R. <daxx@angelfire.com> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Saturday, February 13, 1999 12:25 PM Subject: Re: [KINDANEWBIE] [CODE]: Undefined structures and animate dead >Ok, I coded a animate dead spell., but it has a bug, a player can use the corpse over and over again to make the zombie. I need to know how i can go about stopping that, and also, when i was coidng clans, I kept getting undefined structure statements in my clan.c file, someone want to explain to me how i might go about fixing those? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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