There's a lot more to it than that, but it's a nice start, except for the
mixture of QBASIC and C that you have in there, hehe.
Check the archives, there's a couple in there.
Rick
-----Original Message-----
From: Invincibill <bill@longboys.net>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Sunday, February 14, 1999 10:04 AM
Subject: Re: [CODE][NEWBIE]A command for setting names.
>this is right off the top of my head..so it will need checked
>
>in do_set, add your name info to the array..we'll say its the 51st
>element
>also define a char new_name[MAX_NAME_LENGTH] variable..
>case '50' :
> if (_parse_name(val_arg, new_name) || !valid_name(new_name) ||
> reserved_word(new_name) || fill_word(new_name) ||
> strlen(new_name) < 2 || strlen(new_name) > MAX_NAME_LENGTH-1) {
> send_to_charf(ch, "Sorry, %s is not a valid name. Try again.\n\r",
>new_name);
> break;
> }
>
> for(value = 1 to top_of_p_table) {
> if(!str_cmp(player_table[value].name, GET_NAME(vict)) {
> send_to_charf(ch, "Okay, %s has been renamed to %s.\n\r",
> GET_NAME(vict), new_name);
> strcpy(player_table[value].name, new_name);
> strcpy(GET_NAME(vict), new_name);
> break;
> }
> }
> //dont think we'll EVER get here, but just in case.
> send_to_charf(ch, "UH OH. Couldn't find %s in the player table.
>Contact the coding team.\n\r",
> GET_NAME(vict));
> break;
>
>anthony benjamin wrote:
>>
>> I was wondering if anyone could help me write..or maybe has already
>> written a command similar to ..
>>
>> set (player) name blahblah
>> set file (player) name blahblah
>>
>> something along those lines to set player's names...and if it is
>> possible....thanks.
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