one more time...
I have this command now...and I am just wondering what else I need to
change to make it work with bpl14...I have already changed the part
about checking to see if the player is on..now I need help making the
actual change to the player files...
Incidently when I try using this code..I crash the mud.. ; ) Sorry for
the bother...
anthony
here is my current code:
ACMD(do_rename)
{
int player_i;
extern int top_of_p_table;
extern struct player_index_element *player_table;
struct char_file_u tmp_store;
struct char_data *victim=NULL;
char tmp_name[MAX_INPUT_LENGTH], arg1[MAX_INPUT_LENGTH],
arg2[MAX_INPUT_LENGTH];
extern struct char_data *is_playing(char *vict_name);
extern save_char_file_u(struct char_file_u st);
two_arguments(argument, arg1, arg2);
if(!ch || IS_NPC(ch))
return;
if(!arg1 || !*arg1 || !arg2 || !*arg2){
send_to_char("Usage: rename <player name> <new name>\r\n",ch);
return;
}
if (!(victim = get_char_vis(ch, arg))){
if(GET_LEVEL(ch) <= GET_LEVEL(victim)) {
send_to_char("You don't have permission to change that name.",ch);
return;
}
if ((player_i = load_char(tmp_name, &tmp_store)) > -1){
send_to_char("There is already a player with that
name.\r\n",ch);
return;
}
sprintf(buf2,"&1&bYou have renamed &7%s&1 to
&7%s&0\r\n",GET_NAME(victim),CAP(tmp_name));
send_to_char(buf2, ch);
strcpy((player_table + GET_PFILEPOS(victim))->name,CAP(tmp_name));
strcpy(victim->player.name, CAP(tmp_name));
save_char(victim, victim->in_room);
Crash_crashsave(victim);
sprintf(buf2,"&1&b!!! You have been renamed to
&7%s&1.&0\r\n",GET_NAME(victim));
send_to_char(buf2, victim);
}
else {
send_to_char("That player is not playing at the moment.\r\n",ch);
}
}
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