I can't help you with making the change to the player file, but I can make some suggestions as to what you have wrong here. Sean On Sun, 14 Feb 1999, anthony benjamin wrote: > one more time... > I have this command now...and I am just wondering what else I need to > change to make it work with bpl14...I have already changed the part > about checking to see if the player is on..now I need help making the > actual change to the player files... > > Incidently when I try using this code..I crash the mud.. ; ) Sorry for > the bother... > anthony > > here is my current code: > > ACMD(do_rename) > { > int player_i; > extern int top_of_p_table; > extern struct player_index_element *player_table; > struct char_file_u tmp_store; > struct char_data *victim=NULL; > char tmp_name[MAX_INPUT_LENGTH], arg1[MAX_INPUT_LENGTH], > arg2[MAX_INPUT_LENGTH]; > extern struct char_data *is_playing(char *vict_name); > extern save_char_file_u(struct char_file_u st); > two_arguments(argument, arg1, arg2); > > if(!ch || IS_NPC(ch)) > return; > > if(!arg1 || !*arg1 || !arg2 || !*arg2){ > send_to_char("Usage: rename <player name> <new name>\r\n",ch); > return; > } > > if (!(victim = get_char_vis(ch, arg))){ ^^^ What is arg? You most likely want arg1 here. To behonest, I'm not surprised this crashes. I am surprised it compiled cleanly. You didn't get any warnings? > if(GET_LEVEL(ch) <= GET_LEVEL(victim)) { > send_to_char("You don't have permission to change that name.",ch); > > return; > } > if ((player_i = load_char(tmp_name, &tmp_store)) > -1){ Let's look at the previous line of code. if ((player_i = load_char(tmp_name, &tmp_store)) > -1){ Now load_char will load the pfile information for the character tmp_name (if it exists). Unfortunately for you, you've never actually setup tmp_name anywhere. I assume you want to utilize arg2 somewhere in here. > send_to_char("There is already a player with that > name.\r\n",ch); > return; > } > sprintf(buf2,"&1&bYou have renamed &7%s&1 to +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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