> Some people have responded with, "have one port for > players and one port for builders". Well, why not just make > it so players cannot enter a zone during construction (that's what > we do), thus eliminating people getting items that have yet to > be approved. Also, in show zones, change it so that you can see > which zones are being built versus which zones are open. > > I think an advantage to this is that over time is it makes it easier on the > person who would have to reboot the mud to add the zones (actually causing > more disruption) and you will have more immortal interaction with your > current > player base (some people might argue that that is bad). Tom has a couple of good points, less reboots and more immortal/mortal interaction. I'll contend, from experience (although we don't CURRENTLY run a building port, I am heavily in favor of it) that running a building port is the way to go. I'll first point out that we do have a way of determining connected zones vs unconnected zones, and even a way of zone-locking, so that only people listed in the zone can do anything (like walk around or even at look) in a zone, for those truely paranoid builders. We also stop mortals from summoning mobs out of unconnected zones (by accident OR on purpose). Some points for a building port: 1. You don't have to trust your imms as much. On QS, I feel an immortal is a position of HUGE trust, and don't give them out very often. Builders are the easiest position to get, and the easiest to lose. I have had builders do things like: a. be blatant, kill mobs, log on their mort, give them the eq. b. be sneaky, kill mobs, put the eq on a mob their mort could kil that was WAY out of the way, and left for 12 hours. c. be REALLY sneaky, and just change the exp on one certain mob to be insanely high, and then zset a bunch of them to load in a certain zone. Kill them all off, undo the zset. These ranged from imms I had trusted for quite a while to things done the first night of immdom when they thought the impls (and our log files) were asleep. Maybe I need to be more careful in awarding imms, maybe power is just that corrupting, I dunno, but a builder port would have solved all of these problems. 2. Mud stability. I can't speak for Oasis, although I understand it is pretty damn stable these days, we used it back in the pre-george days and it was a crash machine. We currently use Obuild, and have some strange linked list problems I am pretty sure can be traced back to medit, but I havent proven that yet. In the mean time, we suffer the odd crash every few days that doesn't happen if we don't have any active builders. Before we found a few strange things it was a bit more often than that. 3. You mention mortal/immortal interaction. This has been a topic on my mind recently. This can be a good thing, or this can be a bad thing, I think it depends on the atmoshpere you want your mud to have. There is another list out there, the MUD-DEV list, that has some phenomenally experienced admins on it, and the topic is mostly mud development and styles, and more 'meta' topics than just coding. Anyway, I digress, right now we have sort of split our immortals into 2 areas of influence. The building imms are encouraged to interact with mortals only if they want to run a quest or otherwise get input as to zone development. The PR imms are Questmasters and Enforcers. They are encouraged to chat with the players and proactively (and reactively) interact with the morts. These are by no mean strict rules, just to say, if you want to sit around and chat with the morts, do it in your mort. This works fairly well, and our problems, while they seem frequent are probably more a sign of longevity than malicoius imms. All this to say, I prefer two ports. Depending on your setup, your preferences, and your desired mud flavor, do what you like ;) But having OLC will widen the selection of people who can build for you, and probably reduce the brainache of getting a hand written zone to work. -Ghost Shaidan Implementor of Questionable Sanity qs.mudservices.com 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST