I am wondering, would the only way to implement an unlimited light source on a weapon would e to check for a value that is currently unsed for example: use value 0 and if the value is 1 then have it be a light and if not have it not include a light -- #3022 sword long~ a long sword~ A long sword has been left here.~ ~ 5 n 8193 0 1 8 3 8 600 10 --- #3022 sword long~ a long sword~ A long sword has been left here.~ ~ 5 n 8193 1 1 8 3 <-----see the 1 in the value 0 space 8 600 10 THIS IS MY CODE would this work? is it the most efficient manner? Any other suggestions? Please help me out and tell me what you think. Thank You for your time Ryan +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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