If I remember correctly, stick this into clan.h (or utils.h if you prefer): #define GET_CLAN(ch) ((ch)->player_specials->saved.clan) #define GET_CLAN_RANK(ch) ((ch)->player_specials->saved.clan_rank) Also, go into structs.h and within player_special_data_saved, choose two of the spares (usually under int spells_to_learn) and make two new ints: int clan; int clan_rank; -C. ----------------------------------------------------------------- Julian Buckley, 3rd Year Computer Systems Engineering Dept. Computer Science and Electrical Engineering, Univ. of Qld E-Mail: s348266@student.uq.edu.au Web Page: http://student.uq.edu.au/~s348266/index.html ----------------------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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