Hmmm... Well i did as said here and yet it doesnt work??? Did you do ANYTHING else? On Sun, 21 Feb 1999, Julian Buckley wrote: > If I remember correctly, stick this into clan.h (or utils.h if you > prefer): > > #define GET_CLAN(ch) ((ch)->player_specials->saved.clan) > #define GET_CLAN_RANK(ch) ((ch)->player_specials->saved.clan_rank) > > Also, go into structs.h and within player_special_data_saved, choose two > of the spares (usually under int spells_to_learn) and make two new ints: > > int clan; > int clan_rank; > > > -C. > > ----------------------------------------------------------------- > Julian Buckley, 3rd Year Computer Systems Engineering > Dept. Computer Science and Electrical Engineering, Univ. of Qld > E-Mail: s348266@student.uq.edu.au > Web Page: http://student.uq.edu.au/~s348266/index.html > ----------------------------------------------------------------- > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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