Hrmm but that way I wouldn't be able to save the mobs level, name, equipment or any of that stuff. I want players to be able to improve their characters along with their mounts. Acido wrote: > At 01:18 AM 2/22/99 -0500, you wrote: > >I was thinking about saving mounts so that you could rent them. So > >before quitting, you would have to rent the mount at a stable. Any idea > >how to do this? I'm > >guessing i would create functions like obj_from_store and > >obj_to_store... > >Would I create a new struct for mounts? and perhaps create a pointer in > >the > >player structure such as struct mount_data *mount.. or this is an > >entirely wrong > >way of doing it? > > You woul propably only want to store the mob vnum in the playerfile somewhere > and then upon login load the mob with that vnum. It is a bad idea to store the > actual mob as it may not be present next time the char logs in! > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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