I was thinking about saving mounts so that you could rent them. So before quitting, you would have to rent the mount at a stable. Any idea how to do this? I'm guessing i would create functions like obj_from_store and obj_to_store... Would I create a new struct for mounts? and perhaps create a pointer in the player structure such as struct mount_data *mount.. or this is an entirely wrong way of doing it? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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