Last time for tonite. Sorry I am kinda spamming the list.... SPECIAL(specialguard){ struct obj_data *obj; struct char_data *tch; for (tch = world[ch->in_room].people; tch; tch = tch->next_in_room) { if (GET_EQ(tch, WEAR_WIELD)) { obj = GET_EQ(tch, WEAR_WIELD); obj_to_char(unequip_char(tch, WEAR_WIELD), tch); send_to_char("Your weapon flies from your hands.", tch); return (TRUE); } } return (FALSE); } that is my current code. Everything pretty much works fine except for the fact that the code doesn't activate until I press a key in the room..like enter or whatever...then the exact next line is the unequip deal, with my send_to_char. What is the problem? Rich? ; ) I promise this subject will not come up again after I get this fixxed.... anthony - annoyingly honest simpleton +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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