I am implementing fireweapons and i've been adding a bunch of bytes to the obj_data struct. My biggest headache is tha fact that currently only firearms are using the added bytes which means there are several objects with junk bytes in them. The only good thay do is taking up (valuable) memory. My first aproach was to implement dynamic memory usage and only allocate memory for my firearms. But I couldn't track down where to put the free statements so I put that idea on ice. How expensive will 7-8 extra bytes be when my mud is up and running and the world has gotten huge? 1k objects generates 800k bytes of which i probably will not use 75%. Alot of waste if you ask me... Perhaps I'm just being paranoid :) Magnus E-mail-> dal97mlm@mds.mdh.se WWW-> mds.mdh.se/~dal97mlm/ ICQ UIN -> 3959951 _______________________________________ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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