Well, you'll have your prototypes for x mobs, then the actual loaded mobs, which varies upon zone usage. I'd say on the average, it's around x * 1.5. Rick -----Original Message----- From: Magnus Lindström <dal97mlm@mds.mdh.se> To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca> Date: Thursday, February 25, 1999 2:32 PM Subject: [CODE] obj_data enhancements <snip> How expensive will 7-8 extra bytes be when my mud is up and running and the world has gotten huge? 1k objects generates 800k bytes of which i probably will not use 75%. Alot of waste if you ask me... Perhaps I'm just being paranoid :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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