Define a human character as vnum 2504 or change that in your codesnip and zone definition Define a werewolf char as vnum 2505 Attach the script to the human and load this into your zone at resets, do NOT load the werewolf. [DG-Script snipet:] Trigger Intended Assignment: Mobiles Trigger Type: Global Random , Numeric Arg: 100, Arg list: None Commands: if ((%self.vnum% == 2504) && ( (%time.hour%>=21) || (%time.hour%<6) )) emote is starting to grow hair from her hands and face. wait 1 s scream wait 1 s say Run, while you have the chance, RUN!!!! wait 1 s mtransform 2505 elseif ((%self.vnum% == 2505) && ( (%time.hour%<21) && (%time.hour%>=6) )) emote is starting to loose hair in chuncs. wait 1 s mtransform 2504 wait 1 s cry wait 1 s say please help me..... end [End - snipet] Basicly what this snipet do is transform the human to a werewolf when the sun goes down, and when the Sun comes up again, transform the werewolf to a human, simple but a cool addon to your mud if the zone Theme is made for it. This mail is solly for those who dont know how to utilize the dg-scripts. NOTE: If you dont have dg-scripts pl 6 remove the time check or something because the time variable is pl6 spesific. Caram - Implementor of The Home Of The Vikings : odin.infohwy.no 5000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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