Stefan Wasilewski writes:
>I think you should seriously consider Java.
This used to be my favorite idea and someone talked me out of it... I
don't remember who know, so maybe it's my favorite idea again. :-)
>* Inherent thread support!
I was trying to figure out once - is there a minimum number of threads
mandated in the standard? i.e. that all implementations must support
at least 128 threads or something? I keep wondering if
one-thread-per-player, which has some very nice benefits, is worth the
performance cost. (The other end of the spectrum being a Squid-like
design of a single thread that never, ever blocks for any reason --
even asynch I/O)
-j
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