Stefan Wasilewski writes: >I think you should seriously consider Java. This used to be my favorite idea and someone talked me out of it... I don't remember who know, so maybe it's my favorite idea again. :-) >* Inherent thread support! I was trying to figure out once - is there a minimum number of threads mandated in the standard? i.e. that all implementations must support at least 128 threads or something? I keep wondering if one-thread-per-player, which has some very nice benefits, is worth the performance cost. (The other end of the spectrum being a Squid-like design of a single thread that never, ever blocks for any reason -- even asynch I/O) -j +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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