Re: - dgs/redit - wierd bug

From: Smith, James (James.Smith@Gateway.com)
Date: 03/21/99


Looking for the D7D cartoons.  I have four of the La blue girl series
James M. Smith (SrTsp Team21)

                -----Original Message-----
                From:   Tom Dailey [mailto:tomd@waymark.net]
                Sent:   Sunday, March 21, 1999 12:14 PM
                To:     CIRCLE@post.queensu.ca
                Subject:          - dgs/redit - wierd bug

                Hello,

                We are very modified pl 8 with the original redit from
Levork,
                so I cannot post much (length reasons).  But here's the bug.
                We just added dg_scripts and have a bug where if you add
                a script in redit and then save, the game crashes.  If we
comment
                out the below code, the game does not crash, but the script
will
                only work if we reboot.  Below the following code is the gdb
output.

                283:  /* delete the old script list */
                284:          proto = world[room_num].proto_script;
                285:          while (proto) {
                286:                fproto = proto;
                287:               proto = proto->next;
                288:                free(fproto);

                GDB output on crash:

                #0  0xc4084 in save_room (rdat=0xf02aa0, room_vnum=1204,
rzone=11,
                ch=0x106e110,
                curscript=0x0) at redit.c:288
                288                     free(fproto);
                (gdb) frame 1
                #1  0xc4f60 in redit_parse (d=0x106a918, arg=0xeffff638 "y")
at redit.c:645
                645           save_room(OLC_ROOM(d), OLC_NUM(d),
OLC_ZNUM(d), d->character,
                OLC_S
                CRIPT(d));
                (gdb) frame 2
                #2  0xa1c20 in nanny (d=0x106a918, arg=0xeffff638 "y") at
interpreter.c:1765
                1765        redit_parse(d, arg);

                Any help is appreciated...

                Tom



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