While hand patching in the latest release of Circle, I stumbled across this hunk of code in act.movement.c:has_boat(). Anyone know where it came from and what ROOM_IDENTITY() was? /* if (ROOM_IDENTITY(IN_ROOM(ch)) == DEAD_SEA) return (1); */ The reason I ask is because the patch saw fit to change this from "return 1;" to "return (1);". Is all very strange. --Angus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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