On Mon, 22 Mar 1999, Jeremy Elson wrote: >Alex writes: >>Dead Sea? Nope... never heard of that one. Maybe it's a legacy from >>Copper or something? Maybe an area in CircleMUD 1.x? Jeremy'd be the >>one to ask on that note, as he's likely the only one with archived >>copies of 1.x > >I have a very vague memory (or maybe I'm just imagining this) of >putting that line in as a joke -- there never was a function called >ROOM_IDENTITY or a constant called DEAD_SEA, I just thought it was >funny to say you don't need a boat if you're trying to walk over the >dead sea :-). Looks like a pl7 -> pl8 change so you're probably right. :) http://www.circlemud.org/pub/CircleMUD/3.x/Old-Betas/patch.pl7-pl8.gz -- George Greer | The Ceramic Mouse & Snippets greerga@circlemud.org | http://developer.circlemud.org/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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