Alex writes: >Dead Sea? Nope... never heard of that one. Maybe it's a legacy from >Copper or something? Maybe an area in CircleMUD 1.x? Jeremy'd be the >one to ask on that note, as he's likely the only one with archived >copies of 1.x I have a very vague memory (or maybe I'm just imagining this) of putting that line in as a joke -- there never was a function called ROOM_IDENTITY or a constant called DEAD_SEA, I just thought it was funny to say you don't need a boat if you're trying to walk over the dead sea :-). +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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