Anybody noticed a bug while casting scrolls with multiple damage spells on a mobile. If the first spell kills the mob, the game crash when the code tries to cast the remainingones.... Ive tried checking if tch != NULL in mag_object_magic, but the mobile object seems to excist long enough to the for loop that is calling call_magic tries to fire another spell. I thought when a mob was extracted it should be gone from memry immediately? Im I going loco? Regardz -- --------------- Codito, ergo sum - "I code, therefore I am" -------------------- http://birk113.studby.uio.no/~ronnyi ronnyi@ifi.uio.no ---------------- In a world without fences, who need gates? -------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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