On Fri, 26 Mar 1999, Nocturnal Occulto wrote: >Anybody noticed a bug while casting scrolls with multiple damage spells >on a mobile. If the first spell kills the mob, the game crash when the >code tries to cast the remainingones.... > >Ive tried checking if tch != NULL in mag_object_magic, but the mobile >object seems to excist long enough to the for loop that is calling >call_magic tries to fire another spell. The mob doesn't exist but the pointer still points there. This was fixed in bpl14 I think... -- George Greer, greerga@circlemud.org | Genius may have its limitations, but http://mouse.van.m-l.org/ (mostly) | stupidity is not thus handicapped. http://www.van.m-l.org/CircleMUD/ | -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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