George Greer wrote: > > On Fri, 26 Mar 1999, Del wrote: > > >Why have a check if !skill_message and else statement to do the same thing? > > if (!IS_WEAPON(attacktype)) > skill_message(dam, ch, victim, attacktype); > else { > if (GET_POS(victim) == POS_DEAD || dam == 0) { > if (!skill_message(dam, ch, victim, attacktype)) > dam_message(dam, ch, victim, attacktype); > } else { > dam_message(dam, ch, victim, attacktype); > } > } > > They are in different 'if' blocks. > Yes, both results still do the same thing which does not make any sense. This is what it means to me, that is why I am asking: if (!IS_WEAPON(attacktype)) skill_message(dam, ch, victim, attacktype); else if (GET_POS(victim) == POS_DEAD || dam == 0) dam_message(dam, ch, victim, attacktype); +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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