I'm not sure what version of circle you're running, but in bpl15 this area is actually very well commented. I'll copy the comment with my reply below. At 02:31 PM 03/26/1999 -0500, you wrote: > >Yes, both results still do the same thing which does not make any sense. > >This is what it means to me, that is why I am asking: I think the problem you are having here is that you are considering skill_message and dam_message to be the same thing. They aren't. skill messages are special responses to certain situations. dam messages are a sort of catch all message. What the code as it's written now does is basically try to use skill_message if at all possible. If all of that fails then it goes back to dam_message. > > if (!IS_WEAPON(attacktype)) > skill_message(dam, ch, victim, attacktype); > else > if (GET_POS(victim) == POS_DEAD || dam == 0) > dam_message(dam, ch, victim, attacktype); > # Beginning of comment removed # # my remarks will be prefaced with a # * If we are _not_ attacking with a weapon (i.e. a spell), always use * skill_message. If we are attacking with a weapon: If this is a miss or a * death blow, send a skill_message if one exists; if not, default to a * dam_message. Otherwise, always send a dam_message. */ if (!IS_WEAPON(attacktype)) # as the comment states if we are _not_ attacking with a weapon, use # skill message. This is what this check does. skill_message(dam, ch, victim, attacktype); else { # We must be attacking with a weapon so let's go to this block if (GET_POS(victim) == POS_DEAD || dam == 0) { # If while attacking with the weapon we miss or kill the poor victim # then we'll send a skill message if one exists if (!skill_message(dam, ch, victim, attacktype)) # Check for a valid skill message here (set up in lib/misc/messages # if I remember right). Been awhile, so forgive me :) # If we do have a valid skill message, then that message will be # sent out, if we don't then we'll use generic dam_message so # at least something is sent. dam_message(dam, ch, victim, attacktype); } else { # If we get here than the attack was neither a deathblow nor a miss # so we'll just use generic dam_message dam_message(dam, ch, victim, attacktype); } } I have a tendency of rambling when I write messages, so hopefully this clears it up :) Just remember that skill_message and dam_message are two completely different functions. Sean +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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