Hi all I have a problem that I have been working on for a time now and cannot get it to work. I have adapted a portal spec that I found in snippets and would like to put in a time delay but like I said I cannot get it to compile, could you point out to where it goes in, ------------------------------------------------------snip------------ #define JOINCARAVAN 301 SPECIAL (joincar) { struct obj_data *obj = (struct obj_data *) me; struct obj_data *port; char obj_name[MAX_STRING_LENGTH]; if (!CMD_IS("join")) return FALSE; argument = one_argument(argument,obj_name); if (!(port = get_obj_in_list_vis(ch,obj_name,world[ch->in_room].contents))) { return(FALSE); } if (port != obj) return(FALSE); act("$n sees part of the caravan going into the desert, and joins along with it.", FALSE, ch, port, 0, TO_ROOM); ------------------------------------------------snip----------------------- that part was from a snippet portal spec this is part of the "snake" and I thought part of this could be use part of as a "wait" as I would like the PlayingCharacter to wait before the caravan came. (number(0, 42 - GET_LEVEL(ch)) == 0)) { I have got the proc to work other wise. Thanks for any help given. Regards Neal. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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