The only problem I see with this, is you would have to add code to check all the zones for specific items/mobs/rooms instead of just one list. Not sure if I would like the idea of two or more items with the same number (granted it would have a different zone qualifier) Simplex 1 Midgaard 1 Thalos 1 here is a problem, when you have two zones similar names what will separate them? oldthalos 1? The more I think about it.. the more I dislike the idea. Sorry. Chris Jacobson wrote: > > Inspired by MUD++, I have been considering changing the existing system > from VNums to VIds - Virtual IDs. > > The basis is that instead of having a Zone Number with 100 numbers each, > you have a Zone IDName (keyword) and 256, 65535, or 4bil nums each > (optimally, 64k each: 16 bit ZoneID, 16 bit Num). Essentially, vnums > would be like: simplex:1 instead of 1201, limbo:0 instead of 0, etc... > thus you could categorize also, and cut down on excessively large vnums > (anyone ever hate assigning zones up in the 300s? Working with 5-digit > vnums?) > > I'm not proposing this for Circle 3, or for Circle 4 (tho I might > recommend it); I'm simply asking opinions. It is in a way more > "intensive" than vnums; however, if you use RNums, you really have > nothing to worry about then as far as speed losses - it would be minimal. > > - Chris Jacobson > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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