The only problem I see with this, is you would have to add code to check
all the zones for specific items/mobs/rooms instead of just one list.
Not sure if I would like the idea of two or more items with the same
number (granted it would have a different zone qualifier)
Simplex 1
Midgaard 1
Thalos 1
here is a problem, when you have two zones similar names
what will separate them?
oldthalos 1?
The more I think about it.. the more I dislike the idea.
Sorry.
Chris Jacobson wrote:
>
> Inspired by MUD++, I have been considering changing the existing system
> from VNums to VIds - Virtual IDs.
>
> The basis is that instead of having a Zone Number with 100 numbers each,
> you have a Zone IDName (keyword) and 256, 65535, or 4bil nums each
> (optimally, 64k each: 16 bit ZoneID, 16 bit Num). Essentially, vnums
> would be like: simplex:1 instead of 1201, limbo:0 instead of 0, etc...
> thus you could categorize also, and cut down on excessively large vnums
> (anyone ever hate assigning zones up in the 300s? Working with 5-digit
> vnums?)
>
> I'm not proposing this for Circle 3, or for Circle 4 (tho I might
> recommend it); I'm simply asking opinions. It is in a way more
> "intensive" than vnums; however, if you use RNums, you really have
> nothing to worry about then as far as speed losses - it would be minimal.
>
> - Chris Jacobson
>
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