Is there a maximum number of bitvectors that can be defined as affection bits? From a fresh copy of Circle3 p15, I added 50 new spells in one fell swoop. 31 of those spells required an affection bitvector, which I added in structs.h. My structs.h file now looks like this: ...[snip] #define AFF_SNEAK (1 <<<< 18) /* Char can move quietly */ #define AFF_HIDE (1 <<<< 19) /* Char is hidden */ #define AFF_UNUSED20 (1 <<<< 20) /* Room for future expansion */ #define AFF_CHARM (1 <<<< 21) /* Char is charmed */ #define AFF_FREE_ACTION (1 <<<< 22) /* Char cannot be held, slowed */ #define AFF_RESIST_FIRE (1 <<<< 23) /* Char takes 50% fire damage */ #define AFF_RESIST_COLD (1 <<<< 24) /* Char takes 50% cold damage */ #define AFF_GROUNDING (1 <<<< 25) /* Char immune to lightning */ #define AFF_IMMUNE_FIRE (1 <<<< 26) /* Char immune to fire */ ...[snip] #define AFF_SILENCE (1 <<<< 53) /* Char is silenced */ Only the first 3 new bitvectors (FREE_ACTION-22, RESIST_FIRE-23, and RESIST_COLD-24) actually work. The remainder (25-53) all cause this warning in every file that references the bitvectors when I compile: warning: left shift count >= width of type For example, the above warning occurs 28 times when I compile my magic.c file. Each warning corresponds to the af[0].bitvector = AFF_[affect] line as follows: case SPELL_BARKSKIN: af[0].location = APPLY_AC; af[0].modifier = -20; af[0].duration = 24; af[0].bitvector = AFF_BARKSKIN <<--- "left shift" warning on this line accum_duration = TRUE; to_vict = "Your skin hardens into dense bark."; break; When the new problematic spells are cast in-game, they take effect with the proper to_char echoes, but then they take ANOTHER bitvector. For instance, when I cast "Immunity to Fire", it actually sets AFF_IMMUNE_COLD. When I cast "Fly", it sets AFF_DISEASE. I've triple-checked my magic.c file to make sure the proper bitvectors are being assigned to their respective spells. What is going on? How do I overcome this problem? Any help is much appreciated. Thanks. --Robert Moon. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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