I was considering such a system myself. The aspects of it are quite limitless but also I feel would be opening a large can of ACME brand worms. I became interested in limb based combat when I saw it in a functioning mud. sneezy.stanford.edu 7900 The limb based combat there also provides body parts I would think on a seperate hitpoint system (each limb having its own hp) There is also the chance of critical hitting also. You can decapitae mobs ending combat early as well as the chance that you could end up missing a limb or 2 bleeding leprosy food poisoning the whole nine yards If you want to take a look at the way the combat works i would take a look at sneezymud. they have it working and balanced rather well. i just wish i could code that ;) john John Hines Weefcraft Custom Tiedyed Apparel mailto:tiedye@tiedye.org http://www.tiedye.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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