George Greer wrote: > On Fri, 26 Mar 1999, Nocturnal Occulto wrote: > > >Anybody noticed a bug while casting scrolls with multiple damage spells > >on a mobile. If the first spell kills the mob, the game crash when the > >code tries to cast the remainingones.... > > > >Ive tried checking if tch != NULL in mag_object_magic, but the mobile > >object seems to excist long enough to the for loop that is calling > >call_magic tries to fire another spell. > > The mob doesn't exist but the pointer still points there. > > This was fixed in bpl14 I think... > If the mob is removed with extract_char wouldnt the pointer point to NULL? INoc > > -- > George Greer, greerga@circlemud.org | Genius may have its limitations, but > http://mouse.van.m-l.org/ (mostly) | stupidity is not thus handicapped. > http://www.van.m-l.org/CircleMUD/ | -- Elbert Hubbard > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ -- --------------- Codito, ergo sum - "I code, therefore I am" -------------------- http://birk113.studby.uio.no/~ronnyi ronnyi@ifi.uio.no ---------------- In a world without fences, who need gates? -------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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