At 02:39 PM 4/12/99 -0400, you wrote: >hey can anyone tell me how to get dg_cast to work so that when an item uses a >spell like effect the intire mud dosent crash > >Mask ----)--LORD of SHADOWS --(---- Since it seems to work fine in a circle bpl14 + DG Scripts, on my RH5.0 Linux with pgcc, you should probably supply a little more information, including what steps you've already taken to track things down. Also, dg_cast, for objects and rooms, you need a "proxy" mobile who (invisibly) casts the spell. dg_scripts.h, towards the top, sets this to vnum 1 (puff). If you don't have a mob at vnum 1, you'll need to change this value and re-compile. mah +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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