Well.. I dunno if I was supposed to do this (my coder said not to, but hey, when do I ever listen?) Basically, just create the mob and put the 'charmed' affect flag on him. Then put a wear trigger on the ring. When the person wears the ring, load the mob then force the mob to follow the player. If he's got the charmed flag, he should obey just like a pet. There was a thing with the pet crying all the time, but we had that taken out (because it was annoying anyway). Hope that helps, Mark Anthony Benjamin wrote: > Hi guys: > > If I was going to load a mob with a trigger and then force that mob to > be a charmie of the actor that called what should I use?? What I would > like to do is make a ring that if you wear it, it conjures a mob and > that mob is a follower of the actor.....I looked through the archives > and didn't see anything like this, but again, sorry if I am rehashing > something. > > anthony > > "Yes I read the FAQ sir" > "Yes I read the wtFAQ sr" > "Yes I searched the archives sir" > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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