Flagging the mob as charmed then having it follow a player will still result in a pet mob that follows orders. If it dies the charm flag is removed as usual and its becomes a 'free mob'. Xual wrote: > On Mon, 12 Apr 1999, Jon A. Nielsen wrote: > > > > oload mob 1962 > > > oforce karla follow %actor.name% > > > oforce karla ' I now follow %actor.name%. > > though that's not a 'true' charmie. (e.g., you can't 'order' it to do > > things for you) > > > > i'd suggest using a spec_proc and making an AFF_CHARM affection the > > proper way to avoid messy things. > > Oops... A spec_proc would work, but a new script command could accomplish > the same thing and be reuseable without adding more code. Simple to code > in any case. > > "Misery is boundless" > -Xual the Torturer, on the Eve of the Sundering. > > Danathara Online RPG > telnet://danathara.dhs.org:4000 > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST