Re: [dgscripts][newbie]A little trigger

From: Mark Ip (mip@chat.carleton.ca)
Date: 04/12/99


Flagging the mob as charmed then having it follow a player will still result
in a pet mob that follows orders. If it dies the charm flag is removed as
usual and its becomes a 'free mob'.

Xual wrote:

> On Mon, 12 Apr 1999, Jon A. Nielsen wrote:
>
> > >    oload mob 1962
> > >    oforce karla follow %actor.name%
> > >    oforce karla ' I now follow %actor.name%.
> > though that's not a 'true' charmie. (e.g., you can't 'order' it to do
> > things for you)
> >
> > i'd suggest using a spec_proc and making an AFF_CHARM affection the
> > proper way to avoid messy things.
>
> Oops...  A spec_proc would work, but a new script command could accomplish
> the same thing and be reuseable without adding more code.  Simple to code
> in any case.
>
> "Misery is boundless"
>         -Xual the Torturer, on the Eve of the Sundering.
>
> Danathara Online RPG
> telnet://danathara.dhs.org:4000
>
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