Heh, I thought about this while I was at school today, and remembered...hey..wait..this isn't forked...so I thought..You could just write a new function called do_dreams with some junk in there that does a random number deal and then sends a random message to every character that is sleeping and put that to be done at every pulse, that shouldn't cause any more lag than the point update function or the preform violence function does (would it?)...that is unless you have like 200 characters logged in sleeping....which is very unlikely... heh, sorry for my last post wasn't thinking clearly. anthony +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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