my thanks goes out to Jeremy and the rest of the CircleMUD community:::: even though i dont run the later Patch levels(i'm a stickler for pl11.) i would like to salute your wonderful efforts(especially george of late) in getting the circle mud community the info that they have. i have been on this list in one form or another for the last 5 years, some things never change, some things change radically. though i think that circlemud has become a bit complicated and beyond the scope that Jer originally intended, George [and the other major circlemud contributitors(you know who you are)] have been, how shall i say it, instrumental, and quite helpful in establishing circlemud as the premier code base to run a mud from. [reference: mudconnector]. i have experimented with many code bases, but feel that [as jeremy intended] circle mud is the best to base a CUSTOM type mud off of. I have used OASIS, OBUILD, MOBPROGS, DGSCRIPTS, DGEVENTS, many of the patches you can find, I have built my own online editors and completely re-organized the base level data structures of circlemud. all in all, i think its the best around. for whatever you want to do.(granted, it takes a LOT to get circlemud into the RP arena, but you can do it with a little dedication) anyway, thanks, to ALL of you, the world of mudding is a whole genre in itself, and i'm happy and proud to be a part of it. -- www.bellanet.com - very nice web hosting services - web application services www.giftsgalore.com : www.longboys.net telnet://undying.longboys.net:4000 http://undying.longboys.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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