I was wading through the stock bpl15 code and decided I would try to slim down
some of the class.c functions. I was able to replace the HUGE switch
statements in class.c's thaco function with a few formulas. The formulas give
the exact same results as the stock switch statements, with the exception that
I made every level from LVL_IMMORT on up get a THAC0 of 1 automatically.
---cut here ---
/* THAC0 for classes and levels. (To Hit Armor Class 0) */
int thaco(int class_num, int level)
{
switch (class_num) {
case CLASS_MAGIC_USER:
if (level < 1)
return (100);
if (level >= LVL_IMMORT)
return (1);
return (20 - ((level - 1) / 3));
case CLASS_CLERIC:
if (level < 1)
return (100);
if (level >= LVL_IMMORT)
return (1);
if (level < 4)
return (20 - ((level - 1) / 3));
return (20 - ((level - 1) / 3) - ((level - 1) / 3));
case CLASS_THIEF:
if (level < 1)
return (100);
if (level >= LVL_IMMORT)
return (1);
return (20 - ((level - 1) / 2));
case CLASS_WARRIOR:
if (level < 1)
return (100);
if (level >= 21)
return (1);
if (level < 8)
return (20 - (level - 1));
return (20 - (level - 2));
default:
log("SYSERR: Unknown class in thac0 chart.");
}
---
Eric Jones +++ fpicard@mindless.com
"Barbarus hic ego sum, qui non intelligor illis." - OVID
Running and building CircleMUD under Win32.
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