I was wading through the stock bpl15 code and decided I would try to slim down some of the class.c functions. I was able to replace the HUGE switch statements in class.c's thaco function with a few formulas. The formulas give the exact same results as the stock switch statements, with the exception that I made every level from LVL_IMMORT on up get a THAC0 of 1 automatically. ---cut here --- /* THAC0 for classes and levels. (To Hit Armor Class 0) */ int thaco(int class_num, int level) { switch (class_num) { case CLASS_MAGIC_USER: if (level < 1) return (100); if (level >= LVL_IMMORT) return (1); return (20 - ((level - 1) / 3)); case CLASS_CLERIC: if (level < 1) return (100); if (level >= LVL_IMMORT) return (1); if (level < 4) return (20 - ((level - 1) / 3)); return (20 - ((level - 1) / 3) - ((level - 1) / 3)); case CLASS_THIEF: if (level < 1) return (100); if (level >= LVL_IMMORT) return (1); return (20 - ((level - 1) / 2)); case CLASS_WARRIOR: if (level < 1) return (100); if (level >= 21) return (1); if (level < 8) return (20 - (level - 1)); return (20 - (level - 2)); default: log("SYSERR: Unknown class in thac0 chart."); } --- Eric Jones +++ fpicard@mindless.com "Barbarus hic ego sum, qui non intelligor illis." - OVID Running and building CircleMUD under Win32. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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