> > If you were going to code a magic system in which one's mood affected the > power of your spells, what would be some factors you'd use to affect your > mood? Just wondering... > I'd use percent of hitpoints, drunkness/thirst/hunger, recent use of certain emotes. Then, I'd try to figure out if someone was male between the ages of 12 and 18, and give them a high point value on the sexual-frustration-o-meter. I'd also do something like time between gaining levels (general frustration vs. happiness). Maybe something like death would be uh.. intensely mood affecting (I know I'd be pissed off). Possibly grouping would change your mood too - the group would trend towards the average of everyone elses mood. Anything marriage/etc related would of course also affect it, but you may want to just skip that altogether. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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