I'm trying to change the way spells are cast... I've taken the Idea from MATERIA from Final Fantasy VII.. Basically, this is how it works: - Gemions are objects, that contain magical properties, that can be worn (will change the name of the command for these objects to be "worn" I'll just dupe the WEAR part into something like "install gemion" type deal) - There are 5 Different Gemion colors, those being 5 different categories, in those categories there are several Gemion's for each category, each Gemion, like for example, the Ice Gemion, casts a number of spells, three of those being at the moment "Ice", "Ice 2", "Ice 3" which is an Ice attack against the opponent. Ice 3 being stronger than Ice2 or Ice. - These different materias, have a experience level attached to the object, they start at 0 of course, which allows for the "Ice" spell only in the Ice Gemion's case, after ye amount of exp that casting ice returns to the Gemion, the Gemion earns a new level, allowing Ice 2, and so forth. - These objects can be removed, or installed into the object that you are wielding. Each object has a different amount of gemion slots that can be used. - To protect from level 1 characters using a very power gemion, the original user of a gemion, gives their level to the gemion, being a MIN_LEVEL, so that only characters above or equal to that original owner can use them. - Gemions that are generic, or common, will be bought in Gemion stores in cities. If anyone could help me concoct a way of coding this into my mud, that would be wonderfull. ANY IDEAS ARE APPRECIATED!!! ANY! Thank you all for your time. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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