>Now my opinion means little, but with my expierence, to be a >successful project leader, you have to: > A) Know ABOUT Coding/Programming > B) Be WILLING and ABLE to work with other people. > C) Most of all, be READ, WILLING, and ABLE to deal with the people. I really think it depends on the game you want to develop. At the moment, I am working with my company - which consists of 3 members, including myself - developing a new RPG. As the lead programmer, I have played MUDs a tinkered with codebases for the past 4 years, and have finally developed my own from scratch. The two other guys, who are going to be running the game and doing customer support, RP awarding and just playing the game have both never played a MUD in their life. "Gasp!", I hear you say? Well, I purposely don't want the other two in the company to play MUDs, because then they unconciously put barriers in their minds on what's possible and what's impossible. So when the other two are designing some sort of magic system, weather system etc. just on paper, I simply say: "Anything is possible to code, you just have to make it attractive to the players," which is more or less true. So then they go a design a weather system on paper, give it to me, and I program it in. These guys definantly don't know how to code, but I don't see that as a drawback. They both have never played a MUD, and I see this as a definate advantage. Of course both have played Dungeons & Dragons for years, and read a lot of fantasy, so at least they're on the right track. All in all, if you want your MUD to be really successful, you need staff that can do their job. If you want to be the head coder, be it, but I suggest not middling in player relations unless it's really necessary. Get PR people to do that, and I'm fairly sure they won't want to minggle with the code. Do what *you* think is going to work, not what other people have done. After all, how many MUDs have actually boomed? I'd say Avalon and the ones from Simutronics (GemStone III, Dragonrealms) are about the only ones. And they have a set staff hierachy where not everyone minggles with code, and not everyone mingles with player relations. Just my $0.02, Andrew Ritchie. --- Andrew Ritchie, Rippon Lea Mansion and Estate http://www.vicnet.net.au/~rlnt/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST