> I am wondering if anyone else has had this problem with this patch? any > suggestions how to get the aliases to load. i have the load_aliases function > called under case 1 in nanny, right after reset_char. thanks for you time > I can think of two things that I'd do in your situation. 1. Put in a log message in load_aliases() that says the name of the char who's aliases you're loading, and 2. Move the load_aliases until right after you've called load_char() in interpreter.c (in nanny()). I don't know about your specific implementation, but mine reads the aliases right after the char_to_room call in interpreter.c - when the player enters the game. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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