On Sun, 30 May 1999, Andrey Fidrya wrote: >Investigating further (player collected few mlns of experience during >a hour of play and then lost them after crash), I have found one strange >thing in Crash_save_all, objsave.c: So make your autosave a more frequent occurance. Picking up or dropping any object will trigger an autosave. So if they eat a bread, they're set for an autosave. If they get a sword, they're tagged. If you quaff a potion, use a scroll, or even moving objects about in bags and inventory will all tag them for a save. Even getting coins will trigger the flag. Equipping and removing objects will also trigger the save. In short, I don't see an issue here. The default autosave interval is 5 minutes in stock CircleMUD. You set it to an hour, and that is what you got. -- George Greer greerga@circlemud.org +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST