From: Zeavon <zeavon@KILNAR.COM> >> a hour of play and then lost them after crash), I have found >> one strange >> thing in Crash_save_all, objsave.c: >What about autosaving? That should have prevented your problems right there. >Unless, of course, you have it turned off. This function was called when auto_save is turned on. And it didn't saved players if they haven't performed any item transfers. Zmey +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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