Re: In game Class Joining

From: Brandon Brown (ViperBrd@aol.com)
Date: 05/31/99


<<   if (!*arg && (ch->in_room != join_room)) >>


Are you sure you defined "join_room"?  It looks like you have a join room for
each class, but where are you getting this generalization of one solitary
join_room?


--
B. Brown
WebMaster, CircleMUD WTFaq
http://developer.circlemud.org/docs/wtfaq/


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