Subj: In game Class Joining Date: 5/31/99 10:09:14 AM Pacific Daylight Time From: Drew29028 To: CIRCLE@POST.QUEENSA.CA Hey. Im trying to make my own in game class-joining system ( I like the role-playing factor of a character having to find the guild in their hometown and join it that way). But anyways, i made a ACMD(do_enroll) function which when typed checks to see if the player is in a designated guildhouse (defined in config.c along with the donation and start rooms). But when i test it out in game, even when i am in a joining room, it shows the message that i need to be in a guild room. Here is my code snippet: ACMD(do_enroll) { one_argument(argument, arg); if (!*arg && (ch->in_room != join_room)) send_to_char("Go to a guild if you wish to enroll!\r\n", ch); /* above message is the one that pops up even when im in the right room */ else if (!*arg && (ch->in_room == alchemist_join_room)) { send_to_char("The alchemist guild leader nods his head and shakes your hand.\r\n", ch); ch->player.chclass = CLASS_ALCHEMIST; etc. for each class did write the comparison wrong or what? Drew TalonMUD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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