On Mon, 31 May 1999, Drew Johnston wrote: > Hey. Im trying to make my own in game class-joining system ( I like the > role-playing factor of a character having to find the guild in their hometown > and join it that way). > But anyways, i made a ACMD(do_enroll) function which when typed checks to see > if the player is in a designated guildhouse (defined in config.c along with > the donation and start rooms). But when i test it out in game, even when i am > in a joining room, it shows the message that i need to be in a guild room. > Here is my code snippet: > > ACMD(do_enroll) > { > one_argument(argument, arg); > > if (!*arg && (ch->in_room != join_room)) ^^^^^^^^^ -> real_room(join_room) > send_to_char("Go to a guild if you wish to enroll!\r\n", ch); > /* above message is the one that pops up even when im in the right room */ > > else if (!*arg && (ch->in_room == alchemist_join_room)) { ^^^^^^^^^^^^^^^^^^^ -> real_room(alchemist_join_room) > send_to_char("The alchemist guild leader nods his head and shakes your > hand.\r\n", ch); > ch->player.chclass = CLASS_ALCHEMIST; +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | +------------------------------------------------------------+
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